monstertype files, examples of how to fix them are listed below, its a simple fix too so you shouldn't have too much of a problem doing it your self. The two monsters that do work, Located at /monsters/walkers/ are the Smoglinz, a modified vore based attcking smoglin and a Goomy (from pokemon), these two can be fixed and made to work by editing and adding the following line "appliesWeatherStatusEffects" : true, into both. simply because in theory it makes sense of why it was never completed. Hibanis and Rodents should be in, but as of now non-vore variant only I believe.there were 3 monsters made but only two actually worked and the third was a prototype of some sort which has no animations and a broken AI, i think it might have been an early and base concept idea for the upcoming VPO's. we'll have to see what Sheights decide to do. (If I'm wrong, someone please correct me - or confirm for that matter.)Īs for random vore-enabled npcs. Something about underlying code functions being messed around with in official code I think? Anyway, are some in the code but not activated cuz it's broken. Nouvi wrote:Wild Vore Monsters was worked on a while back, but temporarily on feature-hiatus I believe.
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